Character Generation
Answer three questions with about a sentence each.
- Who are you?
- What do you do?
- Why are you here?
Checks
When a player makes an active attempt to interact with the world, the GM can call for a check.
Procedure
- GM calls for a check, noting if it is difficult or almost impossible
- Player & GM negotiate the most applicable skill
- Player rolls a d20, adding skill bonus to the result
- GM compares the result to the Difficulty
- GM narrates the outcome of the check.
Calling for a Check
Under no circumstances can a player call a check. In order for a check to be called: a. There must be a chance for the character to succeed in the action. b. There must be a chance for the character to fail in the action. c. The action must affect the world outside the character.
Difficulty
- Normal: Routine for an expert in the field, roll 10 or higher
- Difficult: Tough but managable for an expert, roll 15 or higher
- Almost Impossible: Very difficult for an expert, roll 20 or higher
Skill Bonus
If the action is related to the answers to to your character creation questions, you get a +2 as a skill bonus.
Feats
If you roll a check and your result exceeds 20, record the action you took as a “feat”. When you perform that action again, you get a +5 instead of the normal +2. If you roll over 20 again, you can take that action without rolling a check