WWN Eberron

Foci

Artificer

You are particularly skilled in the creation of magical equipment. You are able to create magic items even if you are not a spellcaster, as outlined in the rules on page 92.

Origin Foci

Origin Focus: Changeling

Changelings are humanoids with minor shapeshifting abilities like those of the Doppelganger. In their true form, they appear pale white, with colorless eyes and hair.

Origin Focus: Kalashtar

Kalashtar are a compound species of a human bound with a dream-spirit called a Quori. The host cannot communicate with the spirit directly, but the nature of their link gives the Kalashtar access to minor psionic abilities.

Origin Focus: Shifter

Shifters are the children and descendants of a wide variety of lycanthropes. In their un-shifted form, they resemble humans albiet with flat, beastial features and fur-like hair which grows all over their bodies.

Origin Focus: Warforged

Warforged are constructed beings created by House Cannith in the latter years of the Last War. Golemic constructs of stone, wood, and steel, the nature of their creation makes them well suited to combat.

Dragonmarks

Mark of Detection

Restricted to Half Elves

Mark of Finding

Restricted to Humans or Half Orcs.

Mark of Handling

Restricted to Humans

Mark of Healing

Restricted to Halflings

Mark of Hospitality

Restricted to Halflings

Mark of Making

Restricted to Humans

Mark of Passage

Restricted to Humans

Mark of Scribing

Restricted to Gnomes

Mark of Sentinel

Mark of Shadow

Restricted to Elves

Mark of Storm

Restricted to Half Elves

Mark of Warding

Restricted to Dwarves

Magic Traditions

Arcane Infusers

Minor Mending: Commit effort indefinitely to repair an object. When Effort is retrieved, the item falls back into disrepair.

Coldfire: Commit effort for a scene as an instant action to cause an object to throw off a brilliant light.

Sensation Persistance: Commit effort for a scene to cause a sound or smell to emit from a small object which can be sensed from up to ten feet away.

Recharge Item: Commit effort for a day to recharge one use of a limited use magical item or piece of equipment.

Homunculus: Commit effort to instill an object with a rudimentary intelligence. The sentience lasts as long as the effort is committed.

Second Skin: Commit effort for a day to mold a set of armor to your body and your soul. While wearing this set of armor, you may wield arts and spells as if you were wearing no armor.

Arcane Modification: Commit effort indefinitely to add one of the following modifications to a piece of equipment.